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Local KeysList = Instance.new('TextLabel',GUI) SensLabel.TextXAlignment = įovAdjust.Position = SensAdjust.Position + UDim2.new(0,0,0,20)ĭropAdjust.Position = SensAdjust.Position + UDim2.new(0,0,0,40) SensLabel.TextStrokeColor3 = Color3.new(0,0,0) Local SensLabel = Instance.new('TextLabel',SensAdjust) SensAdjust.Position = Credits.Position + UDim2.new(0,250,0,75) SensAdjust.TextColor3 = Color3.new(1,1,1) SensAdjust.BorderColor3 = Color3.new(1,1,1) SensAdjust.BackgroundColor3 = Color3.new(0,0,0) Local SensAdjust = Instance.new('TextBox',GUI) Indicator.Text = aim_priority>1 and 'FOV: '.fov or 'Distance' Local Indicator = Instance.new('TextLabel',GUI) Local Status = Instance.new('TextLabel',GUI) Local GUI = Instance.new('ScreenGui',PlayerGui) aim sens (how smooth your crosshair will move) Targetpart_change = Enum.Ke圜ode.BackSlash Local Spawn = nil or game.PlaceId = 292439477 Local function hb() RS.Heartbeat:wait() end It can be changed with the targetpart_change hotkey ingame.
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Local PlayerGui = RS:IsStudio() and Player:WaitForChild('PlayerGui') or game.CoreGui
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Local StarterGui = game:GetService('StarterGui') Local Players = game:GetService('Players') Local UIS = game:GetService('UserInputService')
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